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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Concept Art. After Concept Artist Harold reimagined each level area in the demo, we then had him concept out the individual props that will be needed to carefully detail each environment. We really liked the concept of the existing logo, but we wanted to see what it would look like with a more realistic clock tower.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete.

Dev 52
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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Game modes like FIFA’s Ultimate Team are a practical example of this concept in action.

AI 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine. We can't wait to go back again next year!

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. 3D Modeling.

Dev 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Gradually all these advancements and upgrades add up to a NPC-driven town that can maintain and feed itself automatically. A high concept with a high execution. And yet it doesn't get more mechanically complicated. Do you believe in the importance of live sacrifices? But also veganism?

Indy 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

In addition to implementing death animations, Will also modified our new backstab mechanics to be more in line with the results we were looking for, then worked on ensuring our Stat system properly displays in the crystal menu and properly performs clamps. Concept Art. We recently welcomed a new member to the ACS Games family!

Dev 52