Remove Concepts Remove Fantasy Remove Film Remove Polygon
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

Film 52
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3D Art Styles For Games

Moonmana

It’s fair to say that 3D game art styles are used everywhere – in film and cartoon production, animation, interior design, and architecture fields, and especially in game development. In low poly style, everything in a game is made of geometrical shapes – polygons. In many titles, the number of polygons exceeds a million!

Art 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. This leads to the downfall of Kirito at the end of the Aincrad story arc, and nearly results in Asuna’s death in the recent film Sword Art Online: Aria of a Starless Night.

Art 52
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Part 1: How Netflix could become the 'Netflix of Gaming'

Deconstructor of Fun

We know from a statement to Polygon that they’ve already done “games based on Stranger Things , La Casa de Papel and To All the Boys ” and are looking to do more. I think the “smaller Apple Arcade” concept is a bit of a red herring. Netflix for sure has all the money and the customers to execute big on their gaming strategy.