Remove Concepts Remove Game Design Remove Mobile Gaming Remove Puzzle
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Art Production for Mobile Games: Tips & Tricks

iXie gaming

Mobile gaming has grown into a multibillion-dollar industry, with millions of users spending time playing games on their smartphones and tablets. As the mobile gaming market continues to expand, mobile game developers must find ways to make their games stand out in a crowded marketplace.

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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Mat Baker has been making mobile games for 15 years. Currently in charge of systems design at Trailmix. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Special thanks to Niek Tuerlings for the Merge Game insights. Previously at King and Glu.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya). billion downloads weekly - how healthy is the mobile games market?

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2021 Predictions #6 Casino Games on Mobile Post Lockdowns and IDFA Depreciation

Deconstructor of Fun

Post-COVID investment flows in Social and mobile gaming emerged as one of the best performing sectors during coronavirus, and the ensuing influx of investment will likely impact companies large and small. In mini-game designs, look for apps to chase greater novelty as they compete for the attention of a fixed player base.

Mobile 52
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2021 Predictions #2 Will the Hypercasual Party Ever Stop???

Deconstructor of Fun

Written by Michail Katkoff , games executive and founder of Deconstructor of Fun, and Niek Tuerlings , Senior Game Designer and author of popular game development blog Ludocious.com. Special thanks for the Hybridcasual design insights to Abhimanyu Kumar , founder of Naavik consulting.

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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

Moreover, different thematics appeal to different people – mobile games will relaunch the same game with a reskin (ex: change the dragons to fairies ), to attempt to appeal to a broader audience. For a market game designer, revealing information should be an orchestrated event. The same applies to markets.

Games 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Elaborated below: 1) Who will play the game? Just try to picture who is going to play the game. Common answers are: Everyone, e.g.: this is a nice puzzle, tower defense, casual, etc. A mainstream audience, e.g.: an RPG, FPS or strategy game. A niche audience, e.g.: an adventure game, turn-based strategy, etc.