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The top 22 mobile games of 2022

Game Analytics

Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. That’s the core concept from Voodoo.

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How to develop a rich and immersive game world?

Logic Simplified

However, creating a realistic gaming world needs planning, storylines, aesthetics, characters, visuals and sound design, as well as meticulous attention to detail and a thorough understanding of specific gameplay mechanics. Let’s now discuss the ways to develop a detailed and realistic game world.

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The State of the Mobile Games Market in 2023

Deconstructor of Fun

5 Simulation Games (revenue -18%, downloads +16%) Roblox , which brought well over a billion Dollars in 2021, declined by 27% in 2022 while not losing downloads. At the same time, cross-platform open-world RPG Genshin Impact continues to break new ground, crossing its $3 Billion in IAP Spend in Q2 2022. Until next week. ?

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How to Create Video Game Atmosphere

Game Designing

Both are open-world action-adventure games with fantasy elements and similar mechanics. Overall, it is a more moody atmosphere that lends a sense of dread, and this goes along nicely with the hostile game mechanics players will be up against. The best way to understand the atmosphere may be through an example.

Games 136
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment. Often they could be difficult to implement or have no coherency with the world you are building. Which tech would they need?

Dev 158
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On Backtracking in Roguelikes

Grid Sage Games

Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since open world games generally allow backtracking by default.