Remove Concepts Remove Open World Remove Playtesting Remove Terrain
article thumbnail

GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.

article thumbnail

Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). In playtesting so far this (among other benefits we’ll get to later) is already clearly tempting players who would otherwise always prefer regular branches over infiltrating a Garrison. Some concepts: More enemies could show up? If available, that is.

Beta 52