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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.

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On Backtracking in Roguelikes

Grid Sage Games

Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since open world games generally allow backtracking by default.

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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). Some concepts: More enemies could show up? Generating more paths would likely make Garrisons easier in some regards (unnecessary!), Download(Registry) is even more revealing! If available, that is.

Beta 52