Remove Concepts Remove Open World Remove Playtesting Remove Writing
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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. I like to break down games, movies, books and pretty much anything that could relate to the world I want to build. Then I write down everything I consider relevant into spreadsheets to compare them all. This concept grew organically from a single idea.

Dev 158
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Garrisons 2.0

Grid Sage Games

In playtesting so far this (among other benefits we’ll get to later) is already clearly tempting players who would otherwise always prefer regular branches over infiltrating a Garrison. Some concepts: More enemies could show up? For the same reason, DSFs (even smaller and simpler than Garrisons) also have the occasional event.

Beta 52