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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Silkin’s professional trajectory mirrors the industry’s evolution, reflecting the rapidly changing landscape of VR and AR technology. As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets.

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Happy 5th Steam Release Anniversary

Greenheart Games

This is what the game looked like as a prototype. We spend a few months in this prototype developing the algorithms on how points are generated, what decisions players make, and how virtual games are reviewed and judged. We took our prototype and ported it from C# to JavaScript.

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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

It starts with a vast set of habitats and infrastructure, and a detailed development timeline based on solid known technology. This calls for another ECS concept: “ Archetypes ”. Later on, I learnt about State Machines and found out these two concepts could mix pretty well. The current concept. For a networked sandbox?

Build 52
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. We recommend that new users start with our official Step by Step tutorial to learn the basic concepts of Godot. Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest.

Render 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Key issues covered in this panel discussion include: Biggest mistakes to avoid Creatively led vs. data led companies… and also vs. technology led? They get to a prototype level. Now it's moved to concepting. This one, I’ve watched or listened to 5 times now. But even then, it's really interesting. Gigi Levy Weiss One second.

Games 52