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The transition to live services continues | Opinion

GamesIndustry.biz

For decades, conventional wisdom about game development has stated that the launch of a new hardware generation would bring with it a step change in costs. Read more.

Culling 96
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Render 52
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Render 52