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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

Anyway, to the issue at hand, hopefully with a larger map view Cogmind will be able to appeal to enough additional people who are otherwise okay with the rest of the game--I know there are some out there, and it’ll be better for revenue going forward! Let’s stretch some pixels. It must be done. Something in between 1.0x

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Android: Add basic user data backup option ( GH-49070 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Android: Add basic user data backup option ( GH-49070 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Android: Add basic user data backup option ( GH-49070 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Android: Add basic user data backup option ( GH-49070 ).

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