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Phil Spencer wants to see other digital storefronts on Xbox

GamesIndustry.biz

Xbox head Phil Spencer has said that he wants to see more digital retailers on the console, such as the Epic Games Store and Itch.io. When asked by Polygon if he could see these storefronts on the platform at some point in the future, Spencer said he believed console players would benefit from more options.

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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

A console dev kit is a lot like a networked computer fused with a game console. It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). Game consoles today typically have plugins for Microsoft Visual studio to handle the remote debugging process.

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Fading Physical Media and its Impact on the Gaming Industry

iXie gaming

From humble beginnings in the arcades to their evolution into home consoles, and then to handheld gaming devices, to the introduction of online gaming, and now subscription models, the industry has never been the same in any given decade from its origin. So, if the store or platform decides to remove the game, the consumer loses it for good.

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Japan Switch repair service cancelled after a year

GamesIndustry.biz

In an announcement on Nintendo Japan's website , the platform holder said the extended warranty service for the console (known as Wide Care) will end on August 31. Nintendo is no longer offering its Switch repair service in Japan. Those already subscribed to the service will not be able to amend their subscription past July 14.

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Epic Games Store to trade revenue share for exclusivity window

GamesIndustry.biz

The Epic Games Store is taking another approach to combating Steam, as Epic today announced a new opt-in First Run Program that will trade the company's share of revenues for the first six months of release in exchange for exclusivity.

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Microsoft faces the harsh light of unwanted leaks

Game Daily

The FTC’s public affairs director Douglas Farrar wrote on Twitter: “The FTC was not responsible for uploading Microsoft’s plans for its games and consoles to the court website,” adding a judge’s order explaining the snafu, and ordering the removal of the documents. ” Huh.

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Party Chat: RallyHere’s Trevor Williams on the changes to Hi-Rez, and what their live service game tools can do

Game Development News

Vince Pavey met with Trevor Williams, CMO at RallyHere, to discuss the Hi-Rez backed platform and what its tools can do for live service games - MCV/DEVELOP