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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

Hi I have implemented script native bridge module by following docs url. CocosCreator.app/Contents/Resources/app.asar/editor-framework/lib/share/require.js:1:1814) _load (electron/js2c/asar_bundle.js:5:12913) This works on android platfrom on window OS but does not work on iOS platform on the mac OS. Thank you in advance.

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Importing ToneJS crashes when the game is built

Cocos

CocosCreator.app/Contents/Resources/app.asar/node_modules/@editor/lib-programming/static/executor/systemjs-bridge/out/index.js:517:30) CocosCreator.app/Contents/Resources/app.asar/node_modules/@editor/lib-programming/static/executor/systemjs-bridge/out/index.js:508:21) 517:30) at postOrderExec (/Applications/CocosCreator/Creator/3.7.2/CocosCreator.app/Contents/Resources/app.asar/node_modules/@editor/lib-programming/static/executor/systemjs-bridge/out/index.js:508:21)

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Neo6502 Review

Retro Game Coders

Neo6502 bus Of course, like the Agon, Neo6502 is Open Source so all the CAD and firmware files are available to study, copy, and modify to your heart’s content. A great version of Space Invaders written in Basic Cross-development is possible even with basic by using the Python script to tokenize your basic listing ready for execution.

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David Olamide’s joyous journey that led to an internship in his own company

PreMortem.Games

He gave the team a sample script to tell the story of Ancient Yoruba mythology and the team was sold immediately. During his 5th year of university, Olamide secured a job at Avalon and got to work with veterans from several other reputable studios like Ubisoft, Santa Monica and Electronic Arts (EA).

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