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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

” “As evident from everyone’s fixation on social media for years, content that humans instinctively find interesting continues to emerge infinitely. We can take inspiration from content going viral on platforms like TikTok and YouTube, and indeed, we have created hit games in 2023 by doing so.

Games 104
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2022 Predictions #1 The King is back, Merge overheats and Hypercasuals falter

Deconstructor of Fun

Summarizing an entire year of mobile gaming while providing predictions for what is going to happen next is a challenge that we at Deconstructor of Fun undertake every year. An essential data platform for all mobile gaming studios. The Macro-Level View As we know, 2020 was a year of unprecedented growth for mobile games.

Puzzle 52
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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention).

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2021 Predictions #8 Three Growth Opportunities Unlocked by IDFA Depreciation

Deconstructor of Fun

Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. It is tempting for mobile games marketing teams to think of 2021 as being dominated by Appleā€™s impending new privacy policy for iOS, App Tracking Transparency (ATT). Access all of our previous predictions.

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Predicting the Future of Supercellā€™s Brand New Studio

Deconstructor of Fun

And seems it provides a solid ground to start hiring the rest of the team, while they start prototyping their ideas. Itā€™s well-documented that the R&D process at Riot involves prototyping with small teams , which in turn could resemble the famous (Super) cell structure. And past experience in entrepreneurship.

Studios 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The first big mistake most developers make is starting with pretty art, making a simple prototype, and then expect to develop the rest of the game the same way. Starting over, is the game commercially viable? Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Last week in Istanbul, Google and Deconstructor of Fun brought together a thousand-strong group of high-level mobile game execs to talk about the future of the business. His data and insights were based on US data as a proxy for the western market, and focused on platform privacy, or the ā€œApple global mobile game recessionā€.

Games 59