Remove Content Remove Open World Remove Puzzle Remove Terrain
article thumbnail

Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

If you want to have an enormous open world, some copy-pasting will be necessary, even for games with huge budgets. It means a huge chunk of bespoke content won't be played much. You need to look for ways to stretch the content inexpensively. You have to use a dozen of these towers to map the world.

article thumbnail

Garrisons 2.0

Grid Sage Games

The amount of content variety offered by the original Garrison design was more suited to a lower visitation rate, not the “I’m going to play almost my entire run inside these things” which it had become for some people. Sample Garrison content list from Beta 11. It’d sure be nice to resolve that!

Beta 52