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Bucking the Recession in Mobile Gaming

Deconstructor of Fun

and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobile gaming sector and which genres are defying the economic slowdown. Nevertheless, mobile gaming represents a whopping 61% of all games revenue , a number that would be even larger should we account for all the in-app-ad revenue.

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Top Unreal Game Development Companies in 2024

Logic Simplified

To keep the game exciting, the game is often updated by adding new modes, features, levels, etc Our Unreal Game Development Services & Solutions As a leading Unreal Game Development company , Logic Simplified is committed to creating high-quality, cross-platform games that are safe, ethical, and entertaining. 05 RISINGMAX INC.

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Calling on Xbox Game Pass Profitability

Deconstructor of Fun

But there are hopes for mobile, too as Microsoft announced that it’s building an Xbox mobile gaming store to take on Apple and Google last month. Between hardware costs, bandwidth costs, cost of studios, distribution, and engineering there is no way. After all, there are very few truly cross-platform titles.

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The Hunger Games for User Generated Content: Case Fall Guys

Deconstructor of Fun

Written by Tiffany Keller , who is a Director of Product and investor with a decade of experience in mobile games across Scopely, Activision Blizzard, Miniclip, and Zynga. Can slow-rolling UGC pack the punch Mediatonic needs to defend the knockout genre on the console before mobile competitors eat their lunch?

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. Now cross-platform game development with Unity is possible. Unity is considered the best solution for mobile game development.

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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

The two graphs below show that competition for supremacy of Mid-Core in the Western audience is a tight race between Supercell and FunPlus. This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. It grew the market and became bigger than Hearthstone on mobile. Then Yu-Gi-Oh came along.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. There was no concept of events or free/ earnable content.

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