article thumbnail

Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

My first task will be integrating an occlusion culling system into the new Vulkan renderer. While occlusion culling is not a silver bullet, it can give big performance improvements in a variety of scenes. Debug output of the prototype implementation. Debug output of the prototype implementation.

Render 54
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Raise errors when accessing deleted objects in debug.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Various fixes to light culling ( GH-46694 ). stable soon™. This was a late addition in 3.2.4

Render 52
article thumbnail

Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Various fixes to light culling ( GH-46694 ). Camera2D: Fix frame delay and smoothing processing issues ( GH-46697 , GH-46717 ). Core: Optimize octree and fix leak ( GH-41123 ).

Render 52
article thumbnail

Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Various fixes to light culling ( GH-46694 ). Camera2D: Fix frame delay and smoothing processing issues ( GH-46697 , GH-46717 ). Core: Optimize octree and fix leak ( GH-41123 ).

Render 52