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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

To do that we will edit the spaceship sprite by clicking on it in the project window. Then set the pixels per unit to 64 and click apply to update the sprites. So we need to edit those as well. So we need to edit those as well. Select the player object and edit the collider so it is now 0.2 Mini Map Mask.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ).

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Various light culling fixes. Improved Inspector sub-resource editing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. OpenXR plugin.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). In-depth documentation is available.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

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