Remove Culling Remove Editing Remove Scripting Remove Writing
article thumbnail

Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. 7、scripts Store all of the gameplay scripts. Then, click on Edit checkbox, you can see the pipeline window shown as follows. You can check the node named “static-occlusion-culling” in the scene for more detail.

Code 52
article thumbnail

Delores Source Code Released!

Grumpy Gamer

I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. Also included is Wimpy, the executable that allows you to add and edit objects in Rooms. Holy crap-a-reno! What's the catch Ron?". Releasing a build going to manufacture was nerve wracking and very expensive.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

adds the concept of "scene unique names" for nodes to help with the common task of accessing specific nodes from scripts. Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon.

Shaders 53
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Various light culling fixes. Improved Inspector sub-resource editing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions.

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. They only write what is needed (no redundant information), keep the ordering of sections and are simple enough to understand changes by just looking at the diff.

AAA 145
article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. by calling queue_free() ) but is still accessed somewhere else in a script. release, adding an AESContext to provide a scripting interface to AES-ECB and AES-CBC encryption/decryption methods. Portal occlusion culling. Core: Promote object validity checks to release builds.

UX 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Auto-reload scripts with external editor ( GH-51828 ).

Mesh 52