Remove Culling Remove Game Designer Remove Lightmap Remove Writing
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Creating games this way is, as a result, more challenging. The compatibility backend is based on OpenGL ES 3.0 / OpenGL 3.3 / WebGL 2.0 Additionally, Godot 4.0

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. writing shaders is very easy! will bring a new and more powerful animation tree, modern occlusion culling, improved rendering and a GLES 2.0

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