Godot 3.0 is out and ready for the big leagues
Mircosoft Game Dev
JANUARY 29, 2018
In other engines, you have to provide many shader variants, mix HLSL with a metalanguage, error reporting is terrible and writing shaders is difficult in general. writing shaders is very easy! Visual scripting is ideal for non-programmers, or for programmers exposing behaviors to game designers, artists, etc. In Godot 3.0,
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