Remove Culling Remove Game Designer Remove Texture Remove Writing
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Creating games this way is, as a result, more challenging. The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. writing shaders is very easy! Godot will pick the right compression for textures when importing for mobile, and supply them over the network.

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