Remove Culling Remove Game Engine Remove Terrain Remove Texture
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). Import: Respect texture filtering when importing glTF ( GH-59481 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ). Editor: Add ability to rename groups in the GroupsEditor ( GH-62659 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). Import: Respect texture filtering when importing glTF ( GH-59481 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ). Editor: Add ability to rename groups in the GroupsEditor ( GH-62659 ).

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Unfortunately, the visual material editor from Godot 2.1 Still, Godot 3.0

Render 52