Dev snapshot: Godot 3.4 beta 4
Mircosoft Game Dev
AUGUST 19, 2021
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).
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