Remove Culling Remove Lightmap Remove Scripting Remove Shaders
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、 Comprehensive TPS gameplay framework 2、 A reusable implementation of Custom Render Pipeline 3、 Forward & Deferred Rendering, PostProcessing 4、 Usage of Reflection Probes 5、 Static Occlusion Culling 6、 Compatible with High-end, Mid-end and Low-end devices In this article, we will locate the files that correspond to the features above.

Code 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

New vertex formats allow many more custom shaders and cases to take advantage of batching than before, and optional 2D software skinning has been added which should allow using 2D skeletal animation on a far wider range of hardware than was previously available. Various light culling fixes. More rendering improvements.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Visual scripting. What we realized is that visual scripting really shines when combined together with the premade behaviors mentioned in the previous section.

AAA 145
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ).

Beta 91
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52