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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. including animations,effects,models,shaders,ui,sounds and so on. 7、scripts Store all of the gameplay scripts.

Code 52
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed Toon shader data issue on iOS Wechat. Fixed some npm libraries not working due to the use of ‘use strict’ when building scripts. Fixed crash issue when baking high-precision Lightmap for the terrain. Fixed crash issue when baking high-precision Lightmap for the terrain. Fixed pre-backed AO calculation issue.

Terrain 52
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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Preface In the last article , Kylin shared how to add your own post-effect Shader in the custom render pipeline in Cocos Creator 3.8. However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. Today Kylin will use Gaussian blur to demonstrate how to write a multi-pass post-effect shader.

Shaders 98
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

New vertex formats allow many more custom shaders and cases to take advantage of batching than before, and optional 2D software skinning has been added which should allow using 2D skeletal animation on a far wider range of hardware than was previously available. More rendering improvements. not imported) by Godot's import system.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Project: Allow undocking the Script editor and the Shader editor. For things like the Script editor, this means you can move it to another screen, move the undocked window to be side-by-side with the main window, or just using Alt+Tab to change between the main window and the undocked one. Student: trollodel. PR: #62378.

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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

Several new GLSL built-in functions are exposed to the shader language : radians degrees asinh acosh atanh exp2 log2 roundEven. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. The editor fails to auto-complete enums from autoloaded external scripts. Type icons are back!

Beta 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package. New and standard-material will default to Surface Shader. Fixed bug with import plugin script exceeding 500KB.

Render 52