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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem.

Debug 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Core: Fixed false positives in the culling system ( GH-37863 ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Core: Fixed false positives in the culling system ( GH-37863 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Core: Fixed false positives in the culling system ( GH-37863 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Core: Fixed false positives in the culling system ( GH-37863 ).

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Core: Fixed false positives in the culling system ( GH-37863 ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

Beta 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. x point releases (which we are now intending to do more often, allowing several releases per year). Visual scripting. Additionally, Godot 4.0 That said, Godot 4.0

AAA 145