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The Next Debug Thing: Dean Mortlock on his new print magazine that celebrates video games

Game Development News

Richie Shoemaker flicks through the first issue of Debug, a new games magazine edited by veteran mag-ician Dean Mortlock that aims to be a champion for indie titles, studios and publishers

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

You’ll be prompted to enter your game’s name and storage location, so enter those now and then click on “create and edit”. For example, if we had a castle in our scene, we could select the castle and then that castle’s properties would become available for us to edit in the inspector tab. Introduction to Godot’s Interface.

Asset 52
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Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

FNF is the most recent smash hit indie rhythm game (which is also open source!), Not because it's necessarily harder to program or harder to make assets for, but it's much, much harder to debug. There does seem to be an open request to fix this, which I would implement myself if I was confident enough to debug an entire game engine.

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More programming languages in Godot, want to help?

Mircosoft Game Dev

The main benefit of supporting C# is that, all of a sudden, Godot will become a more-than-tempting option to the indie and corporate cultures who are used to products supporting this language. Create a ScriptLanguage class and supply the neccesary methods exposed for debugging, profiling, etc.