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The Next Debug Thing: Dean Mortlock on his new print magazine that celebrates video games

Game Development News

Richie Shoemaker flicks through the first issue of Debug, a new games magazine edited by veteran mag-ician Dean Mortlock that aims to be a champion for indie titles, studios and publishers

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Error: This device does not support WebGL2

Cocos

You could show up the debug console on iOS: How to Activate the iPhone Debug Console or Web Inspector but I can’t see any issues on my devices. Edit: it’s probably due to the hardware. We got this report for our game on poki.com. Some graphic cards seems not compatible with WebGL2.

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[Critical][3.8.2] Crash on Android While Instantiating a Prefab with Null _lrot

Cocos

I’m experiencing a game crash on Android devices when instantiating a prefab in debug mode, specifically within Cocos Creator version 3.8.2. Manually editing the.prefab file to set lrot values to zero ( x=0, y=0, z=0, w=0 ) appears to fix the crash temporarily. Hello, Cocos Creator Development Team!

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Seamless Debugging Debugging is a crucial part of mobile game development. Unity provides the play mode option feature that enables developers to edit their creations in no time. As a result, you can track and debug visual components in real-time. Read Also: What makes Unity so popular for Game Development 8.

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Load Remote Bundle Error on iOS

Cocos

but when I tried to run on iOS I got this error message 11:34:09 [DEBUG]: JS: error load bundle null 2023-08-22 11:34:09.454058+0700 SampleLoadBundle-mobile[2496:397100] open on /var/mobile/Containers/Data/Application/869CFED8-9554-495C-AE96-C0E0E57D0245/Documents/gamecaches/<mybundle_name>/16926787931462.json: same error)

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Previously, only the root node of a scene was editable. It is now possible to edit any children node of the instanced scene and have the changes persist. Even sub-instances of instances can be edited with persistent modifications. Multiple scene editing. Debug on hardware devices. Live scene editing.

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Fixing Godot games published in Google Play

Mircosoft Game Dev

or later: You will have to build from source and edit the Android manifest yourself. Debug "no-perms" template: [link]. B) Building from source and editing the manifest. Edit the manifest template, which is at: godot/platform/android/AndroidManifest.xml.template. This will work for 2.x x exported APKs.

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