Cloud compiling with Azure
Grumpy Gamer
NOVEMBER 20, 2020
I use Microsoft's Azure to do cloud compiles of the c++ engine for my new game. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes.
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