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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. So, game developers must seek mobile game engines that support cross-platform development. Unity is globally recognized for its premium-quality, next-level visual effects.

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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

They were experimenting with pixel streaming in Epic Games’ Unreal Engine and using AWS for Games services to support that pipeline. In building the game, developers switch between Unreal Engine’s Blueprint visual scripting language and C++, and leverage the AWS SDK to call REST APIs from AWS Lambda.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report. Improvements to the Visual Scripting System by Swarnim Arun. This is to detect all the different VCS API implementations available with the engine. Interactive Music by Daniel Matarov.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. A Crash Course Into The Basics of Godot’s Game Engine. In the bottom panel , you’ll see your output, debug, audio and animation windows. Nodes are at the heart of Godot’s game engine.

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Using Unreal Engine for AR and VR Development

Logic Simplified

There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. Motion Capture (2D, 3D, LiveLink) Real-time Rendering One of the standout Unreal Engine features is its support for real-time rendering.

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More programming languages in Godot, want to help?

Mircosoft Game Dev

When we originally made Godot, we were completely certain that we wanted our main scripting language to be dynamically typed due to the high accessibility this provides. That's why we are working on the support of C# and visual scripting for the upcoming Godot 2.2. Why Visual Scripting?

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Downloads.

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