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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Custom RTX Branch of UE4.27 Custom RTX Branch of UE4.27

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 has just been released. We have also released the first. has just been released. NVIDIA RTX UE4.26 The new NVIDIA UE4.26

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. Scene by NHodgesVFX. Red: depth buffer.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ). was thus subject to this crash when baking lightmaps.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ). Import: Add vertex color support to OBJ importer ( GH-71033 ).

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine team to showcase the engine’s capabilities of making heavy 3D games and boost community learning motivation. register crp into engine renderer if (director.root && director.root.device && director.root.device.gfxAPI !

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Rendering: Portals: Show RayCast debug helper ( GH-65686 ). please file an issue on GitHub.

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