Remove Debug Remove Engineering Remove Texture Remove Visual Scripting
article thumbnail

Why 70% of Developers Prefer Unity for Mobile Game DevelopmentĀ 

iXie gaming

Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. So, game developers must seek mobile game engines that support cross-platform development. Unity is globally recognized for its premium-quality, next-level visual effects.

article thumbnail

GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report. Improvements to the Visual Scripting System by Swarnim Arun. This is to detect all the different VCS API implementations available with the engine. Interactive Music by Daniel Matarov.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Beta 52
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Additional funding will enable us to hire more core developers to work full-time on the engine, and thus further improve its development pace and stability.

article thumbnail

Godot reaches 2.1 stable!

Mircosoft Game Dev

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Godot is used all around the world and, while it always supported Unicode, its reliance on font textures made it pretty difficult to support some languages (especially Asian). Godot now supports live script reloading!

Asset 52