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Top Emerging Free Game Development Tools and Trends!

Big Games

Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Free 3D Asset Libraries Sketchfab: This vast platform hosts a staggering collection of free and paid 3D models, textures, and animations from various creators. It can even help define core loops and progression systems.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. So, game developers must seek mobile game engines that support cross-platform development. Unity is globally recognized for its premium-quality, next-level visual effects.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Having been the market leaders for years, these two are the main candidates for the title of the best game engine.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report. Improvements to the Visual Scripting System by Swarnim Arun. This is to detect all the different VCS API implementations available with the engine. Interactive Music by Daniel Matarov.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

AAA 145
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

“Every plane part, wings, fuselage, pontoons, engine and such, plus every pirate vessel, they all run off just a couple 4098×4098 textures, a single material per entity. That’s very different to most games that tend to use hundreds of textures and multiple materials.

Studios 104
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Downloads.

Beta 52