Godot 3.3 has arrived, with a focus on optimization and reliability
Mircosoft Game Dev
APRIL 21, 2021
in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Dynamic BVH for rendering and GodotPhysics. Raise errors when accessing deleted objects in debug. Rendering: Unified 2D batching. New CPU lightmapper.
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