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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Today NVIDIA is releasing Streamline, an open-source cross-IHV framework that aims to simplify integration of multiple super-resolution technologies and other graphics effects in games and applications. It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework.

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Cyberpunk 2077 Has Flatlined: Fixed

Game Errors

An open-world action RPG set in the far future, CD Projekt Red’s Cyberpunk 2077 saw a rather bumpy release, with gamers worldwide bringing tons of bugs and lags into focus. Sometimes systems are not equipped to render the most resource-heavy parts of the game, and as a result, the game flatlines immediately.

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Dev snapshot: Godot 3.2 beta 3

Mircosoft Game Dev

There are still many important changes in this beta which are worth testing in the classical build: More work has been done on the rendering, fixing many long-standing bugs as well as some recent regressions that would affect GLES2 mobile and low-end desktop devices. would be on its release. The features.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Occlusion generally works well, but you must ensure that walls are thicker than a voxel at the cascade they are rendering to in order to avoid light leaks. Introduction Video: Very large, open world scene with real-time GI: Future. It has a small cost when enabled. Read Skylight: Allow sky to contribute to lighting/.