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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . ” Play the Atomic Picnic demo on Steam.

Studios 104
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

It’s the debut game of Turkish studio Gorilla Softworks. “We We as a team learned from The Ancients to pace our enthusiasm and scale the game to the size of the studio. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

I’ve talked about how you can create a Tabletop Simulator demo for your own game before. My first creation was a demo of Blight Chronicles: Agent Decker for their Kickstarter which was simple but functional. Without a shadow of a doubt, we can say that Tabletop Simulator demos have been beneficial.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

As an independent studio always running out of money, DF has to constantly seek new deals and diversify its projects: Headlander for Adult Swim, Rad for Bandai Namco, and now some sweet sweet Sony VR money. Tech-wise, it's a vertical slice "learn Unreal 4" project, a big shift from a studio that used to roll its own in-house engine.

Art 59
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. Demo: Showcase and insights into the new TPS demo | Juan Linietsky ( reduz ).

Demo 52