article thumbnail

Neo6502 Review

Retro Game Coders

Mhz with all signals available via connector RP2040 with 2MB of SPI Flash, 64k RAM available to the processor HDMI output with 320 x 240 256 colour display, higher resolutions appear on Apple/Oric emulators 20k Graphics RAM for tiles and 128 sprites up to 32×32 pixels. The post Neo6502 Review appeared first on Retro Game Coders.

Demo 137
article thumbnail

D20 RPG – Board

The Liquid Fire

This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. For this demo, I will treat the values like elevations, where 0 is like sea level (water tiles), 1 is ground level (dirt tiles) and so on. Create a new folder inside of “Scripts”, named Board.

Tile 52
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. This drastically reduces drawcall-related bottlenecks and can give massive gains in specific scenarios (drawing lots of sprites, big TileMaps, text rendering). Top: 10,000 Sprites with a randomized modulate and position. 2D batching for the GLES2 renderer. with free() ).

Debug 52