Remove design
article thumbnail

Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.'

Editing 330
article thumbnail

Polaris design retreat papers explore colonial-free design, prioritization frameworks, and more

Game Developer

Designers across the industry dig into designing games for empathetic players and how to evoke suspense and discovery in game design.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Designing maps that complement game mechanics

Game Developer

Good level design must support the actual game mechanics – this affects both level design, and ultimately, player enjoyment. This article shows how we do things with our popular multiplayer mobile shooter game War Robots.

Mechanics 289
article thumbnail

Book Excerpt: Tabletop Game Accessibility: Meeple Centred Design

Game Developer

This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.'

article thumbnail

Toward a definition for Design (part one)

Game Developer

The present piece is part of a series of articles that summarize the efforts of a university professor to provide the necessary frameworks for designing students' early years.

193
193
article thumbnail

Level Design Process #01: Cube to Temple

Game Developer

Level design is like when you eat a delicious food without knowing its recipe. Experiencing a good taste is NOT enough to make a similar one. You should understand about the entire process; from the fundamentals to polishing the product.

316
316
article thumbnail

Ways of designing intimacy in games

Game Developer

Indie designers and artists discuss different ways to make sexuality and intimacy more common in game design.

Indy 336