Remove Dev Remove Game Design Remove Playtesting Remove Tile
article thumbnail

10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. There’s a few forms of interactivity that you can find in a great game.

article thumbnail

I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

Tabletop Simulator allows you to script functions within the game. This allowed us to take on more complex games and automate set-up. Something as simple as scripted setup can do wonders for your game. Shuffling decks, dealing tiles, and assigning first player at a push of a button is very useful. And if you need help?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Carla: I have a few other games in the works as well, Drapple and Observance.

article thumbnail

Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Perfect board game pacing is one of the most underrated aspects of board game design. Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. At the beginning of the game, a player’s objective is simple.

Tile 130
article thumbnail

Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

One of the hallmarks of good board game design is being able to create hard choices. Sounds easy enough to do, but it’s actually really tough from the designer’s perspective! Let’s talk about how you can create hard choices in your board game. Particularly when hard choices come from simple mechanics.

Tile 130
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters.

Code 52