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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Photo by PZS69, posted to Board Game Geek under the CC BY-SA 3.0 In Azul , 2 to 4 players will collect tiles and tile their 5×5 grid in a way that allows them to get the most points. Once a player completes an entire row on their board, the game concludes. Players take turns drawing from factory tiles in the middle.

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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. There’s a few forms of interactivity that you can find in a great game.

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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. You create an island of hexagonal tiles, each of which represents a different type of terrain. This isn’t always doable, but when it is, it creates a whole new layer to the game.

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4 Lessons from Terraforming Mars for Aspiring Board Game Designers

Brand Game Development

I am pleased to say that it is an absolutely fantastic game that’s worth purchasing. I consider this to really valuable for learning game design simply because there is so much going on. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

These titles earned – and keep – respect in the hobby gaming community. Like with all things in board game design, there is no linear path. You meander through the game design process, iterating and tweaking your work until you’re happy with it. There are many, many more as well.

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Tasty Humans Launches on Kickstarter Tomorrow

Brand Game Development

The latest game from Pangea Games is launching on Kickstarter. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. These articles will provide you with tremendous insight into what it’s like to make board games from the designer’s perspective.

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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

One of the hallmarks of good board game design is being able to create hard choices. Sounds easy enough to do, but it’s actually really tough from the designer’s perspective! Let’s talk about how you can create hard choices in your board game. Particularly when hard choices come from simple mechanics.

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