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[Release post of the official Shader Graph extension]

Cocos

GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Click , choose the shader-graph.zip extension file, and import it. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset.

Shaders 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Godot 3.2.2

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Porting existing 3.2 with free() ).

Debug 52