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EA cutting "small number" of staff as it sunsets two mobile games

GamesIndustry.biz

Electronic Arts is set to lay off "a small number of staff" due to its decision to close two of its mobile titles: EA Sports MLB Tap Sports and F1 Mobile Racing.

Mobile 119
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Learn From the Best: Top 10 Mobile Game Development Companies in the World

Big Games

Following good values and trends are essential for any mobile game development company. Hashbyte Studio is a leading mobile game development company that focuses on providing high-quality games to our audience. They try to provide a wide range of gaming experiences to the players.

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Playdemic founders' new studio ForthStar Games will "test and kill" to find its next Golf Clash

GamesIndustry.biz

The pair set up their first mobile games studio, BattleMail, in 2001 and sold it to (M)Forma a year later. Shortly after, they formed Rockpool Games, made the J2ME edition of Worms, and sold the developer to Eidos/Square Enix in 2007. billion – one of the biggest UK games acquisitions to date.

Studios 130
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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. These games offer different gaming experiences, target different audiences, and have unique testing requirements for game QA. Games with expensive advertising campaigns.

AAA 52
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AWS for Games updates from re:Invent 2023

AWS Games

During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library.

NPC 56
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Japanese Games VS Western Games:

Game Errors

Japanese games have gained a significant following in the West, with many gamers eagerly anticipating the latest releases from developers like Square Enix and Capcom. Storytelling In terms of storytelling, Japanese games tend to rely heavily on intricate narratives and well-developed characters to engage players.

Games 52
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Molyneux on media mistakes, and creativity

Game Daily

Eventually though, his prowess as a source of commercially successful games – Populous, Theme Park, Dungeon Keeper, Fable et al – began to wane. His propensity for talking up his latest development project began to sound hollow, almost to the point of parody. Molyneux took the contract and did not reveal the error.

Media 59