Remove Editing Remove Game Design Remove Prototyping Remove Writing
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The Definitive Guide to Game Development: A Step-by-Step ProcessĀ 

iXie gaming

Game development is the process of creating games. The term “game” covers various types, from the simple to the complex. The two most common types of game development are game design and programming. A game has a specific purpose: to be fun for players. Prototyping.

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. If the audience shows passion and interest, continue to game design. Play-Testing: Playing the game and refining it until it’s fun. If not, scrap or refine your ideas.

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How to Work in a Team in the Board Game Industry

Brand Game Development

After a little Twitter-fu, I got all members of the team in my Discord to have a group chat about team dynamics in the board game industry. What follows is a lightly edited transcript of our conversation over DMs in Discord. I’ll also be writing responses for Will. We started designing games together.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Need help on your board game? What follows is a lightly edited transcript of our direct messages on Discord.

Mechanics 130
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Bringing it Together ā€“ The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? The Forgotten Parts of Game Development Finding an Audience Parting Advice.

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Coherent Creature Design

Mnenad

We rather think of an ideal or prototype bird like this one over here from a kid's science book. Gunther Rehfeld, author of the german book “Game Design und Produktion”  from 2014, mentions the importance of shapes in his chapter about concept art. I put the credits on the end of the post.

Terrain 52
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How to Find Artists for Your Board Game

Brand Game Development

Every single developer has different methods for creating their games. This article is the sixteenth of a 19-part suite on board game design and development. One of the trickiest parts of self-publishing a board game can be finding good artists. It involves a mix of searching, managing, and writing good requirements.

Art 130