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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Dynamic BVH for rendering and GodotPhysics. Rendering: Unified 2D batching. More rendering improvements. Improved Inspector sub-resource editing.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. It's fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 91
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. It’s fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 40
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. x branch used OpenGL ES 2.0 / OpenGL 2.1 ( GLES2 ) as its rendering API. renderer was removed. renderer was removed. Revamped inspector.

Feature 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GLES3 renderer). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Highlights.

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

GLES3 renderer). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Highlights.

Mesh 52