Remove Editing Remove Mesh Remove Prototyping Remove Writing
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Coherent Creature Design

Mnenad

We rather think of an ideal or prototype bird like this one over here from a kid's science book. He writes about how players must be able to determine if a creature is a friend or enemy just by its shape and from long distance. An easier step would have been to simply transform the sculpted mesh into a new object in Cinema4d.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. GDScript allows to write code in a quick way within a controlled environment. Does not always catch errors during compile (or write) time. Key editing in inspector. 2D skeletons.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

There is a burgeoning community of Quest VR developers already publishing interesting Godot-based prototypes, and the stable 3.2 Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest. Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest. release should boost it. For Godot 3.2,

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Godot Showcase - Gravity Ace developer talks about his experience

Mircosoft Game Dev

I needed something to speed up my workflow and make it less cumbersome to quickly prototype ideas. Godot just works in a way that meshes with how I like to think and work. Just drop some images in and drag them onto the canvas, attach a script, write a few lines of GDScript and you've got the beginning of a game.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

When using Cinemachine, you don’t need to know how to write code, though coding is still essential for some components, such as scripting how a user zooms using a mouse wheel, for example. You have to pay for extra plug-ins to export, for example, FBX meshes out of an engine. Who Would Be Interested in Unity Cinemachine?