Sun.Jul 17, 2022

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How can the next wave of Web3 games become sustainable?

Deconstructor of Fun

This analysis is written by Javier Barnes. This is not financial advice, and the opinions are strictly his own. The current massive deceleration of the Web3 space is a good moment to re-evaluate and re-think the fundamentals of Web3 gaming. Although many whitepapers mentioned sustainability, the previous gold rush meant that for most players and crypto investors, it was just another promise to fuel the hype.

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D2 log 068 – Water shader

Catnip Games

Spent some time tinkering with shaders. It was fun but also hard to come up with something actually usable in the game. Ended up with a subtle effect which is blended on top of the pre-rendered water surface. It doesn’t tile properly but the seam is hard to notice so I’m fine with it. I also tried distortion for the bottom layer but UV wrapping is a problem because the tiles are in a texture atlas.

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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?” (More recently here on the blog I covered that category of Cogmind maps, the “ maps between maps ,” since a third such map type was added this year.).

Beta 52