Sat.May 29, 2021 - Fri.Jun 04, 2021

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Level of Detail (LOD) Tutorial for Unity 2021+

The GameDev Guru

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count!

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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA technologies are revolutionizing game development.

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‘We ain’t got no innocence’

The Art of the Game

So, in a vain attempt to NOT use the cliched ‘School’s Out For Summer’ lyric, I just googled the song and picked one at random. Weird how a song written for anarchy and rebellion is now a trope for shows like The Simpsons. So, yes – school is out until September- and after the year we just had, its feels like we just went back into lockdown with the wife working from home, kids bored out of their skulls and me running around dealing with 2 constantly hungry small people,

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Submissions open for Godot 2021 showreel

Mircosoft Game Dev

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it! Submission process. The submission process has changed for this year. Unlike previous years (where we were completely overwhelmed by the amount of entries), we now have a showreel app.

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?onquering the "Dune": a masterpiece that is not destined to appear

Filmustage

For a long time now we have been waiting for the theatrical release of the most anticipated science fiction movie: "Dune" by Denis Villeneuve. Nevertheless, few people watched the 1984 film adaptation, directed by David Lynch , and even more people are not familiar with the production hell that Alejandro Jodorowsky has faced. The fact is that Alejandro Jodorowsky was one of the first who decided to shot an adaptation of the classic sci-fi novel "Dune" by Frank Herbert.

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Graphics – Top Resources from GTC 21

Nvidia

Engineers, product developers and designers worldwide attended GTC to learn how the latest NVIDIA technologies are accelerating real-time, interactive rendering. Engineers, product developers and designers worldwide attended GTC to learn how the latest NVIDIA technologies are accelerating real-time, interactive rendering and simulation workflows. We showcased the latest NVIDIA-powered AI and real-time ray tracing tools that have made creativity faster and easier for artists and designers.

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GDScript progress report: Feature-complete for 4.0

Mircosoft Game Dev

It has been a while since my last report. In my last post , I've mentioned GDNative, but since I've done only a bunch of "boring" stuff, I ended up not writing anything about it. Work on GDNative is not completed yet, so maybe I'll have something interesting to report later on. For now, let me show what was done on GDScript. See other articles in this Godot 4.0 GDScript series: GDScript progress report: Writing a tokenizer.

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