Sat.Jul 28, 2018 - Fri.Aug 03, 2018

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Kickstarter Math: How to Deliver Your Board Game On-Time and Within Your Budget

Brand Game Development

In 2012, as many as 84% Kickstarter projects were fulfilled late. While I suspect that figure has dropped since then, it’s still a running joke that Kickstarter projects always fulfill late. Behind the scenes, a lot of projects also tend to run well over-budget, too. So what’s happening and how can we prevent you from suffering the same fate?

Art 130
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Random list of Demoscene Demos

The Astronauts

I just did a “hey kids, let me tell you about demoscene” event at work, where I talked about and and showed some demos I think were influential over the years, roughly sorted chronologically. Here’s that list, in case you also want to see some demoscene things. There’s a whole bunch of excellent demo productions I did not show (due to time constraints); and I mostly focused on Windows/PC demos.

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What Works And Why: Emergence

Tom Francis

I love Deus Ex, System Shock 2, and Dishonored 2, and the name for these games is dumb: they’re ‘immersive sims’ If you asked me what I liked about them, my answer would be a phrase almost as dumb: ’emergent gameplay!’ I always used to think of these as virtually the same thing, but of course they’re not. Immersive sims usually have a whole list of traits, things like: Multiple solutions: you can overcome most problems in more than one way – the minimum

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Maintenance release: Godot 3.0.6

Mircosoft Game Dev

Godot has had its first public security issue. This has been an. interesting experience for our team. The issue in question affects people that try to deserialize untrusted native Godot data. For the most part this only affects people running as a networking server but people serializing savegame data may also be affected. This last case for the most part would allow people to cheat in their local games.

Data 52
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Maintenance release: Godot 2.1.5

Mircosoft Game Dev

At long last, Godot 2.1.5 is ready and comes packed with new features and bug fixes! It's the result of 11 months of work ( since 2.1.4 ) from many contributors who care about supporting our previous stable branch (the current one and main focus being Godot 3.0.x ). Download it now from our repositories if you are still using Godot 2.1.x for some projects.

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Pathtracer 15: Pause & Links

The Astronauts

Sailing out to sea | A tale of woe is me I forgot the name | Of where we’re heading – Versus Them “Don’t Eat the Captain” So! This whole series on pathtracing adventures started out without a clear goal or purpose. “I’ll just play around and see what happens” was pretty much it. Looks like I ran out of steam and will pause doing further work on it.

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