Unity UI: My Top 3 Optimization Strategies
The GameDev Guru
SEPTEMBER 8, 2019
I normally do not share my past struggles, but this topic deserves it. What do you do when you lose hope with Unity UI?
The GameDev Guru
SEPTEMBER 8, 2019
I normally do not share my past struggles, but this topic deserves it. What do you do when you lose hope with Unity UI?
Brand Game Development
SEPTEMBER 9, 2019
Last week, I posted A Crash Course in Games , where I acted as a tour guide to the board game industry, covering much of the contextual information you’ll need to make games. Let’s pick up from there and talk about what specifically goes into making a game. What is board game development all about? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
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Deconstructor of Fun
SEPTEMBER 10, 2019
This two part series on how to build and grow products with data is written by, Oleg Yakubenkov , CEO @ GoPractice. Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. this series is written by Oleg Yakubenkov , CEO @ GoPractice. GoPractice is a tool I would have loved to have at the beginning of my product management career and it’s a tool that I love having now, a decade into making and o
Mircosoft Game Dev
SEPTEMBER 8, 2019
For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We had 8 students working for on great new features all around the engine, and they reported on their progress regularly on this blog, with a first ( part 1 and part 2 ) and second progress report.
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