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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia Game Developers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been invited to the White House and represented the USA at the World Conference on Science Literacy.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What game design principles can be used to promote friendlier and harassment-free communities? Join us for a discussion on what strategies game designers can use to create safe virtual spaces that are enjoyable for all players.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Meet the panelists: Sande Chen is a writer and game designer with over 15 years of experience in the game industry. She is the author of the award-winning Game Development Essentials: Mobile Game Development and the Official GameSalad Guide to Game Development.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

In Unity, you write code using the C# language, while in Unreal, you use C++. When working with Unreal, users don’t require deep knowledge of codes or even a basic understanding of how to write them. Games can be developed through the tools in the integrated visual scripter called Blueprint.

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